Platform surfaces
Service-boundary and transport-boundary architecture documentation.
- Campaign authorization model
- AI service architecture
- OpenViking integration
- Campaign AI orchestration
- Campaign AI agent system
- Campaign AI mechanics quality
- Campaign AI GM guardrails
- Campaign AI evaluation strategy
- Campaign AI session bootstrap
- GM interactions
- Interaction surfaces
- Play architecture
- Play realtime protocol
- Identity and OAuth
- Web passkey recovery and device enrollment
- Web architecture
- Web contributor map
- Web testing map
- Admin architecture
- I18n and l10n architecture
- Asset catalog ownership
- Developer tools architecture
- Observability gaps
- Game gRPC package split
Operational/reference addenda:
- Campaign authorization policy reference
- Campaign authorization audit and telemetry
- Web module playbook
- Admin module playbook
Table of contents
- Campaign Authorization Model
- Identity and OAuth
- Campaign AI Orchestration
- Interaction surfaces
- Web architecture
- Admin architecture
- I18n and l10n architecture
- Asset catalog ownership
- Developer tools architecture
- Web passkey recovery and device enrollment
- Web contributor map
- Campaign AI Session Bootstrap
- Web testing map
- Play architecture
- Campaign AI Agent System
- AI Service Architecture
- GM interactions
- Campaign AI Mechanics Quality
- OpenViking Integration
- Play realtime protocol
- Campaign AI GM Guardrails
- Campaign AI Evaluation Strategy
- Observability gaps
- Game gRPC package split